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Ripping/encoding/releasing Q & A Prt. III
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Pure
Veggie Fridge
Joined: Fri Mar 24, 2006 2:59 pm Posts: 21656 Location: Fuck You! GoodBye!
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Re: Ripping/encoding/releasing Q & A Prt. III
But what is your question? What do you already know?
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Thu Jul 08, 2010 5:29 pm |
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punter18
misses the porn section
Joined: Mon Feb 01, 2010 5:44 pm Posts: 15
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Re: Ripping/encoding/releasing Q & A Prt. III
First of all, thanks for replying. For a start I know that I can use DVD Decryter to extract DVD-Video. I once did a rip of Cat on a Hot Tin Roof using Auto Guardian Knot. But that was it. If someone told me I needed to use sharpening tools, conforming to AFR standards, Aspect Ratios, De-noising, encoding in x264 format instead, et al, I'd have been clueless. Really, I do not know much about this ripping business, so I am willing to learn the tricks that will help me in achieving a near-perfect encoded rip. Lately, I have been fascinated by the idea of ripping movies in x264 format, so I'd want to encode my next DVD in that format. Along the way I'd want to familiarize myself with all the ripping jargon. I guess you get the picture of where I am coming from.
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Thu Jul 08, 2010 5:55 pm |
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junkboy
Penis Spaceship
Joined: Thu Mar 26, 2009 12:31 am Posts: 1614
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Re: Ripping/encoding/releasing Q & A Prt. III
I'd say the way to go would be to start off with a GUI (Handbrake, Megui, AutoMKV etc.) and work your way up to scripting, manual encoding etc. Doom9, Doom10 and Videohelp are good resources for information.
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Thu Jul 08, 2010 6:17 pm |
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Pure
Veggie Fridge
Joined: Fri Mar 24, 2006 2:59 pm Posts: 21656 Location: Fuck You! GoodBye!
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Re: Ripping/encoding/releasing Q & A Prt. III
If you used AutoGK then maybe first plain GK, but first I would follow some links junkboy gave and read into some stuff. If you got a feel for it and think most basic stuff is easy I would go for cmd encoding.
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Thu Jul 08, 2010 10:23 pm |
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elguaxo
End of Level Boss
Joined: Fri Mar 16, 2007 5:10 pm Posts: 7535
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Re: Ripping/encoding/releasing Q & A Prt. III
Updated AviSynth Plugins folder. Attention this is only for AviSynth 2.5.7! Highlights: - dfttestMC. I made a tiny modification to make it compatible with AviSynth 2.5.7. - ffms r312. Downloaded via MeGUI's Update. - SmoothAdjust v1.26. there is a folder called system32. Copy the 4 DLLs from that folder to \WINDOWS\system32. I think the equivalent folder on XP 64 is \WINDOWS\SysWOW64\Download: Multiupload | Mediafire | TinyUpload Previous version here: viewtopic.php?p=160812#p160812
_________________ Old2New SBiG URL Replacement Script | SBiG searchplugin my AviSynth Plugins folder | Show Just Image 2 | Doom10
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Fri Jul 09, 2010 6:09 am |
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junkboy
Penis Spaceship
Joined: Thu Mar 26, 2009 12:31 am Posts: 1614
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Re: Ripping/encoding/releasing Q & A Prt. III
Edit: Fuck-it, I'll just move onto the next one...
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Fri Jul 09, 2010 7:42 pm |
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elguaxo
End of Level Boss
Joined: Fri Mar 16, 2007 5:10 pm Posts: 7535
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Re: Ripping/encoding/releasing Q & A Prt. III
junkboy wrote: I noticed ConvertToRGB() while I was reading through those threads, but it doesn't say what happens when you add it to the script. I presume nothing is a good thing, right? ...And I uploaded a sample to go with my original post but forgot to include it - http://s000.tinyupload.com/index.php?fi ... 8354887529For the same source I'm using selectevery(5,0,1,2,4) for the pulldown, but the pattern changes to selectevery(5,0,1,3,4). It seems to work ok, but is this the right way to apply the change in the pattern? Code: a=selectevery(5,0,1,2,4).trim(0,32701) b=selectevery(5,0,1,3,4).trim(32702,128085) c=(a+b) c. They fucked the colors. Blur them like there is no tomorrow! And the pulldown pattern is bound to change. This worked for me: Code: DGDecode_mpeg2source("I:\red.d2v")
tfm(pp=0).tdecimate()
FFT3DFilter(sigma=16,sigma2=10,sigma3=6,sigma4=4,plane=3,bt=5,bw=32,bh=32)
Denoise/Blur the chroma planes a bit more if necessary.
_________________ Old2New SBiG URL Replacement Script | SBiG searchplugin my AviSynth Plugins folder | Show Just Image 2 | Doom10
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Sat Jul 10, 2010 2:18 am |
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junkboy
Penis Spaceship
Joined: Thu Mar 26, 2009 12:31 am Posts: 1614
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Re: Ripping/encoding/releasing Q & A Prt. III
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Sat Jul 10, 2010 2:24 pm |
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elguaxo
End of Level Boss
Joined: Fri Mar 16, 2007 5:10 pm Posts: 7535
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Re: Ripping/encoding/releasing Q & A Prt. III
Most of the artifacts are around the higher frequencies (sigma and sigma2). Something like this should help even more: fft3dfilter(sigma=16,sigma2=6,sigma3=1,sigma4=0.1,bw=16,bh=16,ow=8,oh=8,bt=3,plane=3)
_________________ Old2New SBiG URL Replacement Script | SBiG searchplugin my AviSynth Plugins folder | Show Just Image 2 | Doom10
Last edited by elguaxo on Sun Jul 11, 2010 3:17 am, edited 1 time in total.
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Sat Jul 10, 2010 5:32 pm |
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junkboy
Penis Spaceship
Joined: Thu Mar 26, 2009 12:31 am Posts: 1614
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Re: Ripping/encoding/releasing Q & A Prt. III
I won't be able to have a play around with it until tomorrow now, but thanks again
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Sat Jul 10, 2010 6:17 pm |
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elguaxo
End of Level Boss
Joined: Fri Mar 16, 2007 5:10 pm Posts: 7535
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Re: Ripping/encoding/releasing Q & A Prt. III
Attention!If you are remuxing an encode with MKVToolnix 4.1.0 or above, disable the option Compression for all the audio tracks: Explanation: http://www.bunkus.org/videotools/mkvtoo ... ompressionApparently the WDTV can't play audio when the encode was remuxed with this option. According to the link above it's a problem of the WDTV. I'm sure a firmware update will fix this soon, until then don't use this option. If you can't play the audio of an encode remuxed with this option enabled, then just remux it again disabling it.
_________________ Old2New SBiG URL Replacement Script | SBiG searchplugin my AviSynth Plugins folder | Show Just Image 2 | Doom10
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Sun Jul 11, 2010 3:06 am |
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telmoMRC
Pito
Joined: Tue Aug 21, 2007 8:24 pm Posts: 9517 Location: Near The Shity Friends
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Re: Ripping/encoding/releasing Q & A Prt. III
i think my star trek serie is fucked Code: eac3to v3.22 command line: eac3to.exe 00000.m2ts+00051.m2ts+00052.m2ts+00054.m2ts+00055.m2ts+00057.m2ts+00058.m2ts+00060.m2ts+00061.m2ts+00063.m2ts+00064.m2ts+00066.m2ts+00067.m2ts+00071.m2ts+00072.m2ts+00074.m2ts+00075.m2ts+00077.m2ts+00078.m2ts+00080.m2ts+00081.m2ts+00083.m2ts+00084.m2ts+00086.m2ts+00087.m2ts+00089.m2ts+00090.m2ts+00092.m2ts+00093.m2ts+00095.m2ts+00096.m2ts+00119.m2ts+00098.m2ts+00100.m2ts+00120.m2ts+00102.m2ts+00103.m2ts+00104.m2ts+00105.m2ts+00107.m2ts+00108.m2ts+00110.m2ts+00122.m2ts+00112.m2ts 2: audio.ac3 -448 6: zyy.subs.sup 7: ztt.subs.sup 8: zwww.subs.sup 9: zxxxxx.subs.sup ------------------------------------------------------------------------------ M2TS, 1 video track, 4 audio tracks, 4 subtitle tracks, 0:50:28 1: VC-1, 1080p24 /1.001 (16:9) 2: DTS Master Audio, 7.1 channels, 24 bits, 48kHz (core: DTS, 5.1 channels, 24 bits, 768kbps, 48kHz) 3: AC3, 2.0 channels, 192kbps, 48kHz, dialnorm: -27dB 4: AC3, 2.0 channels, 192kbps, 48kHz, dialnorm: -27dB 5: AC3, 2.0 channels, 192kbps, 48kHz, dialnorm: -27dB 6: Subtitle (PGS) 7: Subtitle (PGS) 8: Subtitle (PGS) 9: Subtitle (PGS) [a02] AC3 encoding doesn't support back channels. Will mix them into the surround. [s09] Extracting subtitle track number 9... [s06] Extracting subtitle track number 6... [s08] Extracting subtitle track number 8... [a02] Extracting audio track number 2... [s07] Extracting subtitle track number 7... [a02] Decoding with ArcSoft DTS Decoder... [a02] Mixing surround channels... [a02] Encoding AC3 <448kbps> with libAften... [a02] Creating file "audio.ac3"... [s06] Creating file "zyy.subs.sup"... [s07] Creating file "ztt.subs.sup"... [s09] Creating file "zxxxxx.subs.sup"... [s08] Creating file "zwww.subs.sup"... [a02] The original audio track has a constant bit depth of 24 bits. [a02] The processed audio track has a constant bit depth of 24 bits. [a02] Audio overlaps for 8ms at playtime 0:00:24. <WARNING> [a02] Audio overlaps for 8ms at playtime 0:01:30. <WARNING> [a02] Audio overlaps for 7ms at playtime 0:02:13. <WARNING> [a02] Audio overlaps for 7ms at playtime 0:02:43. <WARNING> [a02] Audio overlaps for 8ms at playtime 0:02:47. <WARNING> [a02] Audio overlaps for 11ms at playtime 0:04:05. <WARNING> [a02] Audio overlaps for 10ms at playtime 0:04:12. <WARNING> [a02] Audio overlaps for 6ms at playtime 0:04:24. <WARNING> [a02] Audio overlaps for 8ms at playtime 0:05:45. <WARNING> [a02] Audio overlaps for 6ms at playtime 0:09:27. <WARNING> [a02] Audio overlaps for 7ms at playtime 0:09:31. <WARNING> [a02] Audio overlaps for 10ms at playtime 0:11:07. <WARNING> [a02] Audio overlaps for 7ms at playtime 0:17:23. <WARNING> [a02] Audio overlaps for 11ms at playtime 0:26:50. <WARNING> [a02] Audio overlaps for 7ms at playtime 0:26:54. <WARNING> [a02] Audio overlaps for 8ms at playtime 0:33:21. <WARNING> [a02] Audio overlaps for 11ms at playtime 0:34:11. <WARNING> [a02] Audio overlaps for 10ms at playtime 0:36:29. <WARNING> [a02] Audio overlaps for 13ms at playtime 0:38:26. <WARNING> [a02] Audio overlaps for 6ms at playtime 0:38:40. <WARNING> [a02] Audio overlaps for 7ms at playtime 0:40:02. <WARNING> [a02] Audio overlaps for 9ms at playtime 0:40:10. <WARNING> [a02] Audio overlaps for 11ms at playtime 0:41:53. <WARNING> [a02] Audio overlaps for 9ms at playtime 0:43:29. <WARNING> [a02] Audio overlaps for 5ms at playtime 0:43:56. <WARNING> [a02] Audio overlaps for 7ms at playtime 0:44:00. <WARNING> [a02] Audio overlaps for 10ms at playtime 0:44:21. <WARNING> [a02] Audio overlaps for 9ms at playtime 0:44:26. <WARNING> [a02] Audio overlaps for 12ms at playtime 0:45:43. <WARNING> [a02] Audio overlaps for 8ms at playtime 0:46:03. <WARNING> [a02] Audio overlaps for 10ms at playtime 0:49:12. <WARNING> [a02] Audio overlaps for 6ms at playtime 0:49:34. <WARNING> [a02] Starting 2nd pass... [a02] Realizing (E-)AC3 gaps... [a02] Creating file "audio.ac3"... Video track 1 contains 72649 frames. Subtitle track 6 contains 815 captions. Subtitle track 7 contains 740 captions. Subtitle track 8 contains 516 captions. Subtitle track 9 contains 740 captions. eac3to processing took 3 minutes, 37 seconds. Done.
the cmd of eac3to it?s seems a fucking train it?s possible to fix this ??? it said the "Audio overlaps"
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Mon Jul 12, 2010 9:54 pm |
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elguaxo
End of Level Boss
Joined: Fri Mar 16, 2007 5:10 pm Posts: 7535
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Re: Ripping/encoding/releasing Q & A Prt. III
eac3to fixed it for you. Now watch the episode once the encode is done to see if everything is fine.
_________________ Old2New SBiG URL Replacement Script | SBiG searchplugin my AviSynth Plugins folder | Show Just Image 2 | Doom10
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Mon Jul 12, 2010 10:04 pm |
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telmoMRC
Pito
Joined: Tue Aug 21, 2007 8:24 pm Posts: 9517 Location: Near The Shity Friends
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Re: Ripping/encoding/releasing Q & A Prt. III
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Mon Jul 12, 2010 10:09 pm |
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elguaxo
End of Level Boss
Joined: Fri Mar 16, 2007 5:10 pm Posts: 7535
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Re: Ripping/encoding/releasing Q & A Prt. III
Dunno if this is important but at some point the sequence of m2ts you are concatenating is not linear. For example:
00096.m2ts+00119.m2ts+00098.m2ts+00100.m2ts+00120.m2ts+00102.m2ts+00103.m2ts
How do you get the sequence of m2ts for each episode?
_________________ Old2New SBiG URL Replacement Script | SBiG searchplugin my AviSynth Plugins folder | Show Just Image 2 | Doom10
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Mon Jul 12, 2010 10:09 pm |
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telmoMRC
Pito
Joined: Tue Aug 21, 2007 8:24 pm Posts: 9517 Location: Near The Shity Friends
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Re: Ripping/encoding/releasing Q & A Prt. III
i know the m2ts files may not be in sequence so the sequence can be 1 - 2 - 3-7 - 4 - 8-23 it?s stupid but is true and i see the sequence by whatching all the m2ts files look in here viewtopic.php?f=31&t=12970&p=152916&hilit=BDinfo#p152916
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Mon Jul 12, 2010 11:35 pm |
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elguaxo
End of Level Boss
Joined: Fri Mar 16, 2007 5:10 pm Posts: 7535
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Re: Ripping/encoding/releasing Q & A Prt. III
Ah, nice app!
_________________ Old2New SBiG URL Replacement Script | SBiG searchplugin my AviSynth Plugins folder | Show Just Image 2 | Doom10
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Tue Jul 13, 2010 12:02 am |
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telmoMRC
Pito
Joined: Tue Aug 21, 2007 8:24 pm Posts: 9517 Location: Near The Shity Friends
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Re: Ripping/encoding/releasing Q & A Prt. III
elguaxo wrote: Ah, nice app! now you have been caught don?t tell me you thinking that i visualized all the m2ts files
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Tue Jul 13, 2010 12:07 am |
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elguaxo
End of Level Boss
Joined: Fri Mar 16, 2007 5:10 pm Posts: 7535
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Re: Ripping/encoding/releasing Q & A Prt. III
Of course not! I know you are a lazy bastard, so I wondered how you were getting them!
_________________ Old2New SBiG URL Replacement Script | SBiG searchplugin my AviSynth Plugins folder | Show Just Image 2 | Doom10
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Tue Jul 13, 2010 12:10 am |
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telmoMRC
Pito
Joined: Tue Aug 21, 2007 8:24 pm Posts: 9517 Location: Near The Shity Friends
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Re: Ripping/encoding/releasing Q & A Prt. III
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Tue Jul 13, 2010 12:11 am |
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elguaxo
End of Level Boss
Joined: Fri Mar 16, 2007 5:10 pm Posts: 7535
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Re: Ripping/encoding/releasing Q & A Prt. III
_________________ Old2New SBiG URL Replacement Script | SBiG searchplugin my AviSynth Plugins folder | Show Just Image 2 | Doom10
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Tue Jul 13, 2010 3:14 pm |
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elguaxo
End of Level Boss
Joined: Fri Mar 16, 2007 5:10 pm Posts: 7535
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Re: Ripping/encoding/releasing Q & A Prt. III
Strong Antialiaser. Quote: Set strh and strv between 0 and 3, over this value it generates artifacts. I also included 2 fixes: http://forum.doom9.org/showthread.php?p ... ost1415765http://forum.doom9.org/showthread.php?p ... ost1417072Code: # orginal post: http://forum.doom9.org/showthread.php?p=1393006#post1393006 # proper frame shift compensation: http://forum.doom9.org/showthread.php?p=1415765#post1415765 # strv & strh swapped to fix this: http://forum.doom9.org/showthread.php?p=1417072#post1417072
Function santiag (clip c, int "strh", int "strv") { strh = Default (strh, 1) strv = Default (strv, 1)
c santiag_dir (strv) TurnLeft () santiag_dir (strh) TurnRight () }
Function santiag_dir (clip c, int strength) { c w = Width () h = Height () santiag_stronger (strength) Spline36Resize (w, h, 0, +0.5, w, h * 2) }
Function santiag_stronger (clip c, int strength) { c (strength <= 0) \ ? NNEDI3 (dh=true, field=0) \ : santiag_stronger (strength - 1) \ . NNEDI3 (dh=false, field=(strength % 2)) }
_________________ Old2New SBiG URL Replacement Script | SBiG searchplugin my AviSynth Plugins folder | Show Just Image 2 | Doom10
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Tue Jul 13, 2010 4:41 pm |
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max_cady
SLightly Deformed
Joined: Wed Jan 28, 2009 4:42 pm Posts: 2702
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Re: Ripping/encoding/releasing Q & A Prt. III
i have huge fucking big grain and strange colors! Please check this samples eL smart bastard. Code: http://hotfile.com/dl/55066315/80fccd9/11.VOB.html http://hotfile.com/dl/55068407/b275b47/22.VOB.html
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Fri Jul 16, 2010 12:29 am |
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elguaxo
End of Level Boss
Joined: Fri Mar 16, 2007 5:10 pm Posts: 7535
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Re: Ripping/encoding/releasing Q & A Prt. III
Updated AviSynth Plugins folder. Attention this is only for AviSynth 2.5.7! Highlights: - santiag + fixes. Strong Antialiaser. - ffms2-mt r318. - nnedi3 v0.9.1. there is a folder called system32. Copy the 4 DLLs from that folder to \WINDOWS\system32. I think the equivalent folder on XP 64 is \WINDOWS\SysWOW64\Download: Multiupload | Mediafire | TinyUpload Previous version here: viewtopic.php?p=161117#p161117
_________________ Old2New SBiG URL Replacement Script | SBiG searchplugin my AviSynth Plugins folder | Show Just Image 2 | Doom10
Last edited by elguaxo on Thu Aug 19, 2010 3:29 pm, edited 1 time in total.
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Fri Jul 16, 2010 5:00 pm |
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elguaxo
End of Level Boss
Joined: Fri Mar 16, 2007 5:10 pm Posts: 7535
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Re: Ripping/encoding/releasing Q & A Prt. III
max_cady wrote: i have huge fucking big grain and strange colors! I'll take a look tomorrow.
_________________ Old2New SBiG URL Replacement Script | SBiG searchplugin my AviSynth Plugins folder | Show Just Image 2 | Doom10
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Sat Jul 17, 2010 10:41 pm |
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max_cady
SLightly Deformed
Joined: Wed Jan 28, 2009 4:42 pm Posts: 2702
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Re: Ripping/encoding/releasing Q & A Prt. III
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Sat Jul 17, 2010 11:08 pm |
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sense
Shit Shoveler
Joined: Mon Jan 28, 2008 7:28 pm Posts: 953
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Re: Ripping/encoding/releasing Q & A Prt. III
frames 0 - 146885 needs Crop(2,132,-2,-132) 1916x816 frames 146886 - 207383 needs Crop(6,132,-2,-132) 1912x816 So my two options would be either to pick one of the crop values and just go with it or figure out segmented encoding right?
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Sun Jul 18, 2010 1:29 am |
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junkboy
Penis Spaceship
Joined: Thu Mar 26, 2009 12:31 am Posts: 1614
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Re: Ripping/encoding/releasing Q & A Prt. III
Is this the kind of thing you mean by segmented encoding?... Code: a=trim(0,146885).Crop(2,132,-2,-132).spline36resize(1916,816) b=trim(146886,207383).Crop(6,132,-2,-132).spline36resize(1912,816) c=(a+b) c. further filtering....
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Sun Jul 18, 2010 9:51 am |
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sense
Shit Shoveler
Joined: Mon Jan 28, 2008 7:28 pm Posts: 953
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Re: Ripping/encoding/releasing Q & A Prt. III
junkboy wrote: Is this the kind of thing you mean by segmented encoding?... Code: a=trim(0,146885).Crop(2,132,-2,-132).spline36resize(1916,816) b=trim(146886,207383).Crop(6,132,-2,-132).spline36resize(1912,816) c=(a+b) c. further filtering.... I think that will work but I just need to resize to 1024x436 (2.35). Thanks
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Sun Jul 18, 2010 5:12 pm |
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sense
Shit Shoveler
Joined: Mon Jan 28, 2008 7:28 pm Posts: 953
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Re: Ripping/encoding/releasing Q & A Prt. III
Am I missing something or do I need to do something else? With:
a=trim(0,146885).Crop(2,132,-2,-132).spline36resize(1024,436) b=trim(146886,207383).Crop(6,132,-2,-132).spline36resize(1024,436) c=(a+b)
I get an error: Not a Clip
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Sun Jul 18, 2010 5:21 pm |
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