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 Ripping/encoding/releasing Q & A Prt. III 
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Penis Spaceship
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Try http://www.sendspace.com/


Wed Jan 29, 2014 10:01 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Thanks, I'll try and find a nice crappy sequence to upload tomorrow. :cheer:


Thu Jan 30, 2014 12:14 am
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Here come the samples:
http://www.sendspace.com/file/tumaiv

Pass: sbig


Fri Jan 31, 2014 5:01 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
It's interlaced PAL.

Every deinterlacer I've tried gives me blended frames. These produce them at all the scenechanges as well as everywhere else:

Code:
Interp = nnedi(field=0)
TDeint(order=0,field=0,type=1,edeint=Interp,emask=TMM(order=0,field=0))


Code:
yadif(order=0)


Code:
LeakKernelDeint(order=0)


With this the scenechanges are ok, the rest isn't. Also I have these crappy moire-like disturbances (check the car...):

Code:
SeparateFields()
Bob()
SelectEven()


It's been a while since I've had to deinterlace PAL and I have no idea how to fix this. :)


Fri Jan 31, 2014 5:06 pm
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Penis Spaceship
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Post Re: Ripping/encoding/releasing Q & A Prt. III
That's an NTSC->PAL blend conversion. 'Bout the best you can do is with...

yadif(mode=1,order1)
srestore()

You'll need to replace yadif with a much better bobber for the encode. I'd be tempted to use qtgmc.


Fri Jan 31, 2014 7:33 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
:cheer:

Never used it, in fact I don't even have it. I'll try and set iz up. :)

Can you help me with the settings of the bob function?


Fri Jan 31, 2014 7:45 pm
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Penis Spaceship
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Never used qtgmc?

You probably don't want/need the latest mod, so get QTGMC 3.33.

If you're struggling with the required plugins, grab the Plugins Package:

http://forum.doom9.org/showthread.php?t=156028

This is what I ran on the samples:

qtgmc(noiseprocess=1,grainrestore=1,sigma=2,noisedeint="generate",stabilizenoise=true,sharpness=0.5)
srestore()

Only downside is that it's as slow as christmas.


Fri Jan 31, 2014 8:40 pm
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SLightly Deformed
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Post Re: Ripping/encoding/releasing Q & A Prt. III
http://www.multiupload.nl/0LSBVM2VW8

I have blocking problem. And don't like my results. Don't want loose all of detail.

http://www.multiupload.nl/0LSBVM2VW8

Some of my tries:
Code:
vinverse()


Code:
vinverse()
fft3dfilter(sigma=6,sigma2=2.51,sigma3=1.51,sigma4=1,bw=16,bh=16,ow=8,oh=8,bt=1)


Code:
smdegrain(tr=1, prefilter=deblock_qed)


Code:
Deblock_QED()


Good to see you jb! :cheer:

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Fri Jan 31, 2014 8:51 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Thanks, you are a gentleman and a scholar, sir. :cheer:

Don't worry about speed. I got a dual Xeon system I can unleash on the motherfucker. :ere:


Fri Jan 31, 2014 8:53 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
JB, do you know if this works with the 's' versions of the plugins, as in repairs and removegrains? Those are the only ones that work reliably on all my machines...


Fri Jan 31, 2014 9:03 pm
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Penis Spaceship
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Post Re: Ripping/encoding/releasing Q & A Prt. III
^Rogue^ wrote:
JB, do you know if this works with the 's' versions of the plugins, as in repairs and removegrains? Those are the only ones that work reliably on all my machines...


Sorry, no idea, I'm using the recommended SSE2 versions.

max_cady wrote:
I have blocking problem. And don't like my results. Don't want loose all of detail.


Try this...

Code:
qtgmc(sourcematch=2,tr2=2)
merge(selecteven(),selectodd())


Play around with qtgmc's settings, it can prolly be bettered.


Fri Jan 31, 2014 10:28 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
OK, thanks. :cheer:

I'll get on it as soon as I have time (for some likely troubleshooting). Implementing new filters/scripts always tends to be a pain in the ass. :)


Fri Jan 31, 2014 11:39 pm
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Penis Spaceship
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Just tried it, and RemoveGrainS looks to work okay.


Sat Feb 01, 2014 4:24 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Good to know, I won't get around to it until tomorrow. :cheer:


Sat Feb 01, 2014 11:15 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
After much tinkering I got it working. For some reasons, my rig refuses to load eedi3.dll but it seems to be working without it. :)

It's encoding now. :ele:


Sun Feb 02, 2014 2:07 pm
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Penis Spaceship
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Yeah, you only need eedi3 if you want to use it to do the interpolation (eg. edimode="eedi3"). The default used is nnedi3.


Sun Feb 02, 2014 2:44 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Lucky me. :)


Sun Feb 02, 2014 6:03 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Worked like a charm, thank you again. :cheer:

Out of curiosity I made a second encode with yadif as bobber and HOLY CRAP! - QTGMC is definitely worth the extra encoding time. :)


Tue Feb 04, 2014 1:22 am
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Thank you jb! :cheer:

SORRY FOR LATE ANSWER. :ere:

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Tue Feb 11, 2014 9:15 pm
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Post Re: Ripping/encoding/releasing Q & A Prt. III
It seems that PassThePopcorn really hates ShitBusters, as shown by the following comment made by the queen bee of trumping at that place about telmo's encode of Body Snatchers:
Quote:
You can trump it, it's a horrible encode. Albeit not from a DVD source, ShitBusters do their Blu-ray 576p's anamorphically (Blu-ray is not an anamorphic source), usually at the wrong PAR, which results in the encode having a slightly higher resolution than 576p.

Meanwhile they give a golden popcorn status to a 576p (non anamorphic, obviously) with 7878 Kbps of video bitrate...
That place is becoming placebo pathetic really quickly.

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Sat Mar 08, 2014 12:18 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Wasn't even aware the place existed. ^^


Sat Mar 08, 2014 2:06 pm
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Not welcome anamorphic 576p's there. In that logic dont encode blurays.Keep them 1080p.

Shitty Handbrake rips takes golden popcorn but many proper release deleting and many more stupidness.

But it's great tracker. :teeth:

^Rogue^ wrote:
Wasn't even aware the place existed. ^^


:lol:

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Sat Mar 08, 2014 5:12 pm
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Penis Spaceship
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Post Re: Ripping/encoding/releasing Q & A Prt. III
A couple of days on PTP was enough for me.


Sat Mar 08, 2014 9:15 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Is the place open or invite only?


Sat Mar 08, 2014 11:54 pm
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Penis Spaceship
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Post Re: Ripping/encoding/releasing Q & A Prt. III
viewtopic.php?f=31&t=18178


Sun Mar 09, 2014 9:06 am
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
:cheer:


Sun Mar 09, 2014 4:01 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Hey JB, can you take a look atanother sample for me?
I want to encode the Spawn animated series (HBO) and can't IVTC it properly. :(


Mon Mar 31, 2014 11:25 pm
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Penis Spaceship
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Post Re: Ripping/encoding/releasing Q & A Prt. III
I think that's what max_cady tried to encode...

http://doom10.org/index.php?topic=2428.0


Tue Apr 01, 2014 8:37 pm
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Talented Buttwaxer
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Post Re: Ripping/encoding/releasing Q & A Prt. III
Fuck, right...
What a crappy source. Since I have no idea how to use yatta, I guess it's off. Shame, I even bought the fucking DVDs. :rain:


Tue Apr 01, 2014 10:02 pm
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Penis Spaceship
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Post Re: Ripping/encoding/releasing Q & A Prt. III
You don't have to use YATTA. I grabbed the first disc and looked at the first 2 episodes, and during the intro/s there's a fade out from 23.976 fps to 17.982 fps(?) and back to 23.976 fps which has me stumped, but other than that and a couple of blended sections that couldn't be deblended, everything else can be fixed in avisynth. It'll be very tedious and time-consuming work though.


Sat Apr 05, 2014 10:26 am
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